Year: 2026
Type: article
Abstract: This study explored the potential of video game-enhanced second language(L2)learning in a virtual, immersive environment using a video game Nintendo’s Animal Crossing. Seven Japanese as a foreign language(JFL)learners were asked to play the game in Japanese over one week and keep their learning journal reflecting on their learning of lexical, grammatical, socio-pragmatic, and cultural aspects of Japanese. The results showed beneficial effects of video game-enhanced learning on promoting learner’s noticing of all the four aspects of Japanese(i.e., vocabulary, grammar, socio-pragmatics, and culture).The postexperiment questionnaires further clarified the process of learning these aspects and how Animal Crossing provided learners with precious learning experiences that are not usually provided in regular language classrooms.
Author: Suga, Kiyotaka
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7208549491
