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Sculpture - Virtual Forms and Interactive Generation in Immersive Environments Abstract--Virtual Forms in Sculpture

Year: 2026
Type: conference-paper
Abstract: With the continuous development of digital technology, the creative media of traditional sculpture art are undergoing profound changes. Virtual reality, projection mapping and interactive technologies are widely applied in sculpture creation, breaking the traditional sculpture's reliance on physical materials, and thus light and shadow sculpture has emerged. This article, in the context of the development of contemporary sculpture, analyzes the conceptual shift in sculpture creation from abstract expression to immersive experience, and explores how virtual projection technology enables the form of sculpture to break away from physical substances and become a flowing and changeable carrier of light and shadow. Meanwhile, by studying the application methods of virtual reality sculpture and three-dimensional projection art, as well as the aesthetic logic of audience participation and interaction, it is proposed that light and shadow sculpture, as an important form of immersive art space, is redefining the connotation and boundary of sculpture. The research finds that this new type of sculpture expression that breaks the material limitations not only expands the thinking and dimension of artistic creation, but also builds a new experience of interaction and symbiosis between people and art.
Institution: Dalian Art College
Language: English
Open Access status: hybrid
OpenAlex ID: W7208732203
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