Year: 2026
Type: article
Abstract: Background and Objective: Gamification in primary education is an innovative approach that can foster a more dynamic and engaging learning environment. However, the lack of a coherent curricular framework may hinder its effective implementation. This study aimed to identify the dimensions and components of a gamified curriculum for primary education and to develop a conceptual model. Materials and Methods: This qualitative study employed an exploratory thematic analysis approach. Data were collected from two sources. First, a systematic review of the literature was conducted, resulting in the inclusion of 31 articles. Second, semi-structured interviews were conducted with 18 experts, including specialists in curriculum studies, educational technology, and experienced primary school teachers. Data from each source were analyzed separately using the six-phase thematic analysis framework developed by Braun and Clarke. The credibility and rigor of the findings were assessed based on the four criteria proposed by Lincoln and Guba. The thematic networks derived from the two data sources were then integrated to develop a comprehensive conceptual framework. Results: The analysis identified six major themes (dimensions) and 23 subthemes (components). The dimensions comprised: game elements (points, badges, levels, and related features); narrative and contextual elements (storytelling, imagination, and adventure); psychological principles (autonomy, competence, relatedness, and safe failure); instructional design principles (feedback, authentic integration, clear learning objectives, and appropriately calibrated challenges); social structure (collaboration, healthy competition, and role-playing); and technological and instructional support (digital platforms, physical tools, and educational resources). Conclusion: The findings suggest that a gamified curriculum can provide a practical framework for curriculum designers and teachers to develop engaging and effective learning environments that are aligned with the developmental needs of primary school students. How to cite this article: Pakdoust N, Baghaei H. Identifying the Dimensions and Components of a Gamification Curriculum in Primary Education. Salāmat-iijtimā̒ī (Community Health). 2026; 13(4):1-11.DOI: http://doi.org/10.22037/ch.v13i4.31963. Corresponding Author: Hossein Baghaei, Email: [email protected] ------------------------------------------------------------------------------- This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Source: Salāmat-i ijtimā̒ī
Authors: Nasrin Pakdoust, Hossein Baghaei
Language: Persian
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7213387693
