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O Ensino De Matemática Na Educação Básica Mediado Por Tecnologias Educacionais E Gamificação: Uma Análise Das Contribuições Para a Aprendizagem Significativa

Year: 2026
Type: article
Abstract: This article presents an experience report on the use of gamification, mediated by PowerPoint, in the teaching of Mathematics in a 6th-grade elementary school class. The proposal consisted of implementing a digital game entitled “Challenge: Number Hunt”, focusing on the review of basic mathematical operations. The objective was to analyze how this strategy contributes to the development of competencies and skills outlined in the BNCC, as well as to discuss its implications for the construction of subjectivities in the school context. Methodologically, this is a qualitative research study of a descriptive nature, based on observations of pedagogical practice. The results indicate greater student protagonism, development of logical reasoning, and strengthening of autonomy. It is concluded that gamification, even when using simple tools, can challenge traditional practices and promote meaningful learning.
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W7214101251
FWCI:
Cites: 13
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Related to: 10