การพัฒนาทักษะความคิดสร้างสรรค์ โดยใช้การจัดการเรียนรู้ตามแนวทางสะตีมศึกษาด้วยกระบวนการออกแบบเชิงวิศวกรรม ของนักเรียนระดับชั้นมัธยมศึกษาปีที่ 1
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: This research is a quasi-experimental study with the objectives to: 1) Develop a learning management plan based on STEAM education with an engineering design process to enhance creativity skills with an efficiency of 80/80, and 2) Compare creativity skills before and after learning through STEAM education using an engineering design process in the subject of Science and Technology, specifically in the unit on the basic units of living organisms. The sample consisted of 40 first-year secondary school students from Ayutthaya Wittayalai School, who were studying the Science and Technology course during the first semester of the 2024 academic year. The sample was selected purposively. The research instruments were a learning management plan based on STEAM education using an engineering design process and a creativity skills assessment. The statistical methods used for data analysis included mean, standard deviation (SD), and t-test. The research findings were: 1) The learning management plan based on STEAM education using an engineering design process had an efficiency of 93.33/80.38, and 2) The post-test creativity skills score was significantly higher than the pre-test score at the 0.05 level.
Authors: Junthorn, Kittimaporn, Suwansil, Pusanisa
Institution: Phranakhon Si Ayutthaya Rajabhat University
Language: Thai
Topic: STEM Education
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7215614397
