Year: 2025
Type: article
Abstract: This study utilized an embedded experimental mixed-methods design to investigate the use of a Harry Potter-inspired gamification strategy in a mathematics classroom. The research was conducted at a public higher institution in the Philippines, involving pre-service mathematics teachers taking Calculus 2 alongside other math subjects. Quantitative data was collected through a 15-item test questionnaire (α=0.809), demonstrating a significant difference (p =
Source: Utilitas Mathematica
Authors: Judith M. Aleguen, Rhey L. Dizon
Institutions: Cebu Technological University, University of San Carlos
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7216624442
