Jogo De Tabuleiro Abordando Conceitos De Propriedade Intelectual: Um Relato De Experiência Em Alunos De Graduação/pós-graduação E Startups
Year: 2026
Type: article
Abstract: Educational games are considered a promising type of didactic material developed for education, and have been tested to disseminate information in disciplines and training in various areas. This paper aims to present an experience report of the application of a board game about Software Registration, Software Patent and other Intellectual Property assets in undergraduate and graduate students as well as entrepreneurs and managers of Startups. As a result of the experiment, we seek to verify whether the concepts addressed during the execution of the game were learned, as well as to report how the game can promote the dissemination of information, thus enabling its use in public and private schools and universities in Brazil.
Language: Portuguese
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W7220319477
