Games as Learning Ecosystems: Clash of Clans in Teaching Visual Communication Design and Programming Algorithms
Year: 2025
Type: article
Abstract: Gamification has emerged as a transformative approach in education, integrating game mechanics to enhance engagement, motivation, and cognitive development. This study examines Clash of Clans as a case study for understanding the relationship between visual communication design and programming algorithms in higher education learning. Employing a qualitative content analysis, this research explores the UI/UX design strategies and algorithmic structures embedded within the game. Findings indicate that effective visual hierarchy and interaction design in Clash of Clans contribute to cognitive processing and player decision-making. Meanwhile, pathfinding algorithms and decision-tree-based AI regulate game mechanics, reinforcing computational thinking principles. The results suggest that game-based learning (GBL) can be integrated into design communication and programming curricula to enhance students’ problem-solving abilities and engagement. Further empirical studies are required to evaluate the long-term pedagogical impact of GBL in higher education settings.
Authors: Chandra, Edy, Chandra, Nero Devanca
Institution: Tarumanagara University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: hybrid
OpenAlex ID: W7220604682
