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Thanh-Tung Cao
Observed name:
Cao Thanh-Tung
Institutions:
Trường Đại học Khoa học và Công nghệ Hà Nội,
Hanoi University of Science and Technology
Observed institutions:
National University of Singapore,
Trường Đại học Khoa học và Công nghệ Hà Nội,
Hanoi University of Science and Technology
OpenAlex ID:
A5028477579
Parallel Banding Algorithm to compute exact distance transform with the GPU
2010
·
Thanh-Tung Cao
, Ke Tang
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
153
Computing two-dimensional Delaunay triangulation using graphics hardware
2008
·
Guodong Rong
, Tiow-Seng Tan
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
47
A GPU accelerated algorithm for 3D Delaunay triangulation
2014
·
Thanh-Tung Cao
, Ashwin Nanjappa
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
46
Computing 2D Constrained Delaunay Triangulation Using the GPU
2012
·
Meng Qi
, Thanh-Tung Cao
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
38
Scalable parallel minimum spanning forest computation
2012
·
Sadegh Nobari
, Thanh-Tung Cao
, et al.
·
ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming
·
38
Computing 2D constrained Delaunay triangulation using the GPU
2012
·
Meng Qi
, Thanh-Tung Cao
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
27
gHull: A GPU algorithm for 3D convex hull
2013
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
ACM Transactions on Mathematical Software
·
24
Triangulations from topologically correct digital Voronoi diagrams
2015
·
Thanh-Tung Cao
, Herbert Edelsbrunner
, et al.
·
Computational Geometry
·
16
Flip-flop: convex hull construction via star-shaped polyhedron in 3D
2013
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
15
Scalable parallel minimum spanning forest computation
2012
·
Sadegh Nobari
, Thanh-Tung Cao
, et al.
·
ACM SIGPLAN Notices
·
9
Flip to Regular Triangulation and Convex Hull
2016
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
·
6
gHull: a three-dimensional convex hull algorithm for graphics hardware
2011
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)
·
6
A GPU Algorithm for 3D Convex Hull
2012
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
2
Computing 2D Constrained Delaunay Triangulation Using Graphics Hardware
2011
·
Meng Qi
, Thanh-Tung Cao
, et al.
·
2
A 3D Convex Hull Algorithm for Graphics Hardware
2011
·
Mingcen Gao
, Thanh-Tung Cao
, et al.
·
1
UTR-Track: unscented trajectory reconstruction with re-identification for robust lesion tracking in endoscopy videos
2026
·
Thanh-Tung Cao
, Duy-Tung Nguyen
, et al.
·
Medical & Biological Engineering & Computing
正則三角形分割と凸包へのフリップ【Powered by NICT】
2017
·
Gao Mingcen
, Cao Thanh-Tung
, et al.
·
IEEE Transactions on Visualization and Computer Graphics
Parallel Banding Algorithm to compute exact distance transform with the GPU.
2010
·
Thanh-Tung Cao
, Ke Tang
, et al.
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Works count:
18
Citation count:
430
H-index:
9
I10-index:
9
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