Year: 2005
Type: article
Abstract: 1 : 1 educational computing refers to a scenario where every student in a group or class uses a computing device equipped with wireless communication capability to conduct a learning task. This paper, drawing from design experiences with our digital classroom environment series and other studies, attempts to describe a few valuable 1 : 1 design perspectives for educational computing inside the classroom. We try to describe the major components of the 1 : 1 digital classroom environment and classify the most important component, student devices, according to a set of features. Furthermore, based on the notion of computing affordance, a set of communication affordances are described. This set underpins three basic educational activities, namely: teacher‐directed instruction, small group learning and individual learning. Finally, scenarios are exemplified for a few typical educational computing devices. This study concludes with a discussion of short‐ and long‐term research possibilities.
Authors: J.‐K. Liang, T.‐C. Liu, H.‐Y. Wang, B. Chang, Y.‐C. Deng, J.‐C. Yang, C.‐Y. Chou, H.‐W. Ko, S. Yang, T.‐W. Chan
Institutions: National Central University, Yuan Ze University
Language: English
Subfield: Education
Field: Social Sciences
Domain: Social Sciences
SDG: Quality education
Open Access status: bronze
Funder: Taipei City Government
OpenAlex ID: W1518356144
