Year: 2017
Type: conference-paper
Abstract: We have conducted a study investigating the use of automated tutors for educating players in the context of serious gaming (i.e., game designed as a professional training tool). Historically, researchers and practitioners have developed automated tutors through a process of manually codifying domain knowledge and translating that into a human-interpretable format. This process is laborious and leaves much to be desired. Instead, we seek to apply novel machine learning tech-niques to, first, leam a model from domain experts' demonstrations how to solve such problems, and, second, use this model to teach novices how to think like experts. In this work, we present a study comparing the performance of an automated and a traditional, manually-constructed tutor. To our knowledge, this is the first investigation using learning from demonstration techniques to learn from experts and use that knowledge to teach novices.
Institution: Massachusetts Institute of Technology
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: green
Funder: U.S. Navy
Award: G6843797398
OpenAlex ID: W2902697060
