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Penerapan Model Pembelajaran Kooperatif Tipe Teams, Games, Tournamnet (TGT) Berbantuan Media Wayground Terhadap Hasil Belajar Mata Pelajaran Ekonomi

Year: 2026
Type: article
Study design: Clinical Trial
Abstract: This study aims to analyze the effect of implementing the Teams Games Tournament (TGT) cooperative learning model supported by the wayground learning platform on the learning outcomes of tenth-grade students at State Senior High School 8 Tasikmalaya. This study employed a quantitative approach with a quasi-experimental method using a non-equivalent control group design. The population consisted of all tenth-grade students totaling 490 students. The samples were selected using a non-probability sampling technique, resulting in Class X-5 as the experimental class and Class X-6 as the control class. The collected data were analyzed using normality and homogeneity tests as prerequisite tests, followed by hypothesis testing using the t-test. The findings revealed that the learning outcomes of students in the experimental class who were taught using the Teams Games Tournament (TGT) cooperative learning model supported by the wayground learning platform were higher than those of students in the control class who received conventional instruction. Therefore, the implementation of the Teams Games Tournament (TGT) cooperative learning model supported by wayground positively affected students’ learning outcomes in Economics, particularly on the topic of Financial Institutions in Indonesia
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W7204966577
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