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New Technology Foundation
Homepage:
ntf.or.jp
Alternate names:
ニューテクノロジー振興財団,
公益財団法人ニューテクノロジー振興財団
ROR:
040cqjs91
OpenAlex ID:
I4405256300
Increasing n‐3 polyunsaturated fatty acid content of fish oil by temperature control of lipase‐catalyzed acidolysis
1993
·
Tsuneo Yamane
, Tomomasa Suzuki
, et al.
·
Journal of the American Oil Chemists Society
·
38
Twenty‐first century learning in schools: A case study of New Technology High School in Napa, California
2006
·
Bob Pearlman
·
New Directions for Youth Development
·
17
An open experiment of mobile robot autonomous navigation at the pedestrian streets in the city — Tsukuba Challenge
2011
·
Shin'ichi Yuta
, Makoto Mizukawa
, et al.
·
IEEE International Conference on Mechatronics and Automation (ICMA)
·
14
Tsukuba Challenge 2009 - Towards Robots Working in the Real World: Records in 2009 -
2011
·
Shin’ichi Yuta
, Makoto Mizukawa
, et al.
·
Journal of Robotics and Mechatronics
·
8
Measuring Spatial Distribution of Visual Attention in Action Video Game
2006
·
Kenji YOKOI
, Katsumi WATANABE
, et al.
·
KANSEI Engineering International
·
8
PDF
Ergonomic evaluation of portable videogame software
2007
·
Ryo Kato
, Takashi Kawai
, et al.
·
3
PDF
Effects of videogames on mood states
2005
·
Ryo Kato
, Hanae Ikesita
, et al.
·
The Japanese Journal of Ergonomics
·
3
PDF
Body Calibration: Automatic Inter-Task Mapping between Multi-Legged Robots with Different Embodiments in Transfer Reinforcement Learning
2022
·
Satoru Ikeda
, Hitoshi Kono
, et al.
·
Actuators
·
2
PDF
2P1-E23 Tsukuba Challenge 2009 : Towards Robots Working in Real World :Records in 2009
2010
·
Shin'ichi YUTA
, Makoto Mizukawa
, et al.
·
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
·
2
PDF
Ergonomic Evaluation of Portable Video Games
2008
·
Ryo KATO
, Takashi KAWAI
, et al.
·
Journal of Digital Games Research
·
2
PDF
Automatic Flipper Control for Crawler Type Rescue Robot using Reinforcement Learning
2024
·
Hitoshi Kono
, Sadaharu Isayama
, et al.
·
International Journal of Advanced Computer Science and Applications
·
1
Obstacle-recognition Method for Soccer Robot Based on Human Selective Attention
2022
·
Yuehang Ma
, Kaori Watanabe
, et al.
Educational Effects of Robotics Education Using Competitions
2021
·
Kaori WATANABE
, Yuehang MA
, et al.
·
Journal of JSEE
PDF
移動ロボットに遊歩道を自律走行させるつくばチャレンジ : 公開走行実験の考え方と2010年度の結果( 次世代イノベーションにむけたロボット教育・研究モデル)
2011
·
油田 信一
, 水川 真
, et al.
·
システム/制御/情報 : システム制御情報学会誌
1P1-K07 Tsukuba Challenge 2010 : Towards Robots Working in Real World: Records in 2010(Wheeled Robot/Tracked Vehicle)
2011
·
Shin'ichi YUTA
, Makoto Mizukawa
, et al.
·
The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)
PDF
Evaluation of Microflow Experiences Induced While Playing Video Games
2010
·
Ryo Kato
, Takashi Kawai
, et al.
·
Journal of Digital Games Research
PDF
A Research of Games from The Industrial World in Japan: An Approach to The Project “Prescriptions of Videogames”
2007
·
Satoshi YAMAMOTO
, Takashi YAMAZAKI
, et al.
·
Journal of Digital Games Research
PDF
Tvゲームの与える生理・心理的影響
2006
·
Ryo Kato
, Takashi Kawai
, et al.
·
The Japanese Journal of Ergonomics
PDF
Tvゲームを用いた発達障害児における遊び特性の調査
2006
·
Hanae Ikeshita
, Ryo Kato
, et al.
·
The Japanese Journal of Ergonomics
PDF
Tvゲームのインタラクション評価の試み
2006
·
Ryo Kato
, Takashi Kawai
, et al.
·
The Japanese Journal of Ergonomics
PDF
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Works count:
20
Citation count:
109
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